One of those factors is your Max Stamina or Magicka. The base value of this Modifier is 150%. You can try Esohead’s skill calculator, does the job well. It gives the player around 300 weapon damage which can be increased by modifiers and the two, three and four piece bonus are also really good. Hard Caps are simply caps on specific stats. The Nightblade builds that you can find here focus on optimizing your setup as much as possible, that way you … The damage is also presumably modified by the same Fatigue modifier and OpponentArmorRating as are used for weapon damage. Major Courage (Increases Spell/Weapon Damage by 430) Minor Courage (Increases Spell/Weapon Damage by 215) Not all buffs and debuffs each have their Major and Minor counterparts, for example, Minor Lifesteal (as of 2019) exists but Major Lifesteal does not. If your penetration is too low, you’ll be dealing less damage than your teammates. For example, a Magic Templar healing himself would(in my opinion) love wrecking blows to his face, because it wastes all his magic on him trying to heal himself. Stamina increases your resource pool for using Stamina based abilities, and also, similar to Weapon Damage, it increases the damage that your Stamina based attacks hit for. So we could say that tank is a support role. If you want to build some sort of a battlemage — a Sorcerer smacking faces with a melee weapon then you’ll notice your abilities in weapon skills scale with stamina while your class spells scale with magicka. Keep in mind, every Trial in ESO has a slightly different allocation of Champion Points to maximize the damage mitigation. Both offer their value so difficult to ask you guys what's better as it always depends on the build anway. Hunding’s Rage is one of the most common used stamina dps sets. The Elder Scrolls and all other trademarks are property of their respective owners. Descriptions aren't always overly clear and sometimes it is difficult to calculate what increasing one stat will actually do for your character and your skills. There is no magic formula for spending attributes so if in doubt mix between health and magicka or health and stamina equally. Also, when smithing and enchanting my deadric weapons, would it best best to smith to legendary befor or after enachanting? ESO Potion and Poison List ... reduce enemy’s Phisical Resistance by 1320 and Damage by 5%, increase your Weapon Damage by 10%. So if you are new to eso or you do not have access to any of the best in slot sets, then this is the set you want to go to. So 1095.5 is half. Well just to clear things up. As an ESO tank you have to choose weapon and jewelry enchantments correctly. A weapon with a Glyph of Decrease Health enchantment, made with a subtractive potency rune and Okoma, will deal Oblivion Damage. Light armor gives you bonuses to magicka, while medium will improve your stamina. The damage is also presumably modified by the same Fatigue modifier and OpponentArmorRating as are used for weapon damage. Get a quick grip on the game with the #1 strategy guide that will blow your mind! In addition to health damage, the opponent's fatigue is damaged by the amount: Fatigue_Damage = 1 + 0.5 * Health_Damage Spell Damage . If you have 18,000 Armor then you’ll have roughly 27% reduction to incoming damage. 5%. If you have at least 5 medium armor pieces equipped, you also gain a 15% bonus to your weapon damage and the ability to cast Evasion, an ability that reduces incoming area damage by 25%. The hard cap is 3600 points. At 2800 weapon damage you'd have a 80% chance of dealing 4,984 damage. This guide covers how to optimize your penetration as a damage dealer in PvE in The Elder Scrolls Online. Does anyone know the max armor and weapon damage caps? Argonian - These guys have bonuses to healing, restoration and potions, which obviously makes them the ideal healing class, corresponding primarily with the extremely versatile Templar class. This guide for the Elder Scrolls Online covers how to place CP, which champion points are best and why they are so good. The Champion Points Calculator for Elder Scrolls Online is a tool for people who are currently leveling Champion Points in ESO. Weapon Damage starts at 180 Crit chance does not soft cap. Increasing the damage of the weapon is going to increase the potency of your heals and damage, however, there are many factors that go into calculating the strength of heals (we’re not really concerned with damage). Even the relatively insignificant racial passives come into play here as every bit helps. You will find red Champion Points for 810, 510 and 300 Champion Point Setups. An important thing to keep in mind is that you can’t just dump all of your attributes into one thing without setting off “overcharge”: a system of diminishing returns. An Infused staff with a Glyph of Weapon Damage will give 100% uptime with excellent weaving, this corresponds to 452 extra spell damage or 278 additional spell damage (you would have gained 178 spell damage from the Glyph of Weapon Damage on a non-Infused weapon.) (10 second cooldown) The Weapon Crit effect … Youd do more damage at them already, so 400 weapon damage would just increase that. There is no weapon damage cap. Your email address will not be published. Furthermore, the damage on all abilities in the Bow skill tree is scaled by your max stamina, making it an obvious choice for this build. Daggerfall Covenant is a Faction in Elder Scrolls Online. That is 10% for critical. Also worth mentioning is light and heavy weapon attacks also gain bonus damage from your stamina pool. The higher your skill in One-handed, the more damage is done with one-handed weapons. Your contact information will not be shared with anyone. Feel free to get in touch through our contact form if you want your stream or link featured here! If you’re building an archer who’s main attacks will be from Bow skill line, then focus your attribute points into a large stamina pool. This means that all mobs will have CP 160 equivalent strength in damage and resistance. Hard Caps existed before Update 6, along side Soft Caps, but have been mostly removed from ESO. The weapon that you wield into a fight has the biggest impact on your Spell and Weapon Damage values. The amount of damage that you deal with Light Attacks is determined by your Max Magicka or Max Stamina and also by your Spell Damage or Weapon Damage. Weapons that use Magicka (Destruction Staff Staff, Restoration Staff) use Max Magicka and Spell Damage.Weapons which use Stamina (One Hand and Shield, Bow, Dual Wield, Two Handed) use Max Stamina and Weapon Damage. The tables below reflect the values for all craftable Weapons in the game. Stinkhorn. What is a good tool for preplanning a build, deciding how to redistribute stats and skills? 3.4 Weapon Trait: Nirnhoned, Precise and Sharpened ESO PvE DPS Penetration Optimization . Savagery-Draining (Weapon Crit)* Inflicts Minor Enervation to your target and grants you Minor Savagery, reducing their Critical Damage by 12% and increasing your Weapon Critical by 657 for 5.5 seconds, 10 second cooldown. Armor and Spell Resistance still has a Hard Cap of 50% mitigation. if you have more spell/armor penetration than that you will loose damage. The … 8. For example, how much +1000 more stamina affect it? Most damage that you receive in trials is direct damage, keep that in mind. You can gain extra magicka and regeneration from armor, enchants, traits, passive skills, racials and even Mundus stones. Emetic Russula. Zenimax Online Studios (ZOS) has currently initiated a hold on increasing the Champion Points Soft Cap due to power creep, that means the 810 Champion Points will stay for a while. Consider spending your attributes more evenly between two main stats as a mage: health and magicka. Certain classes like Necromancer have additional penetration bonuses from their passives, so keep that in mind if you play that class as that may change some numbers! This guide covers how to optimize your penetration as a damage dealer in PvE in The Elder Scrolls Online. For all players below CP 160, ESO will use the Battle Level system which intelligently scales the important stats of your character up to be able to compete with these enemies. Descriptions aren't always overly clear and sometimes it is difficult to calculate what increasing one stat will actually do for your character and your skills. Usually both versions work very well for each class with the biggest differences being Skills used and Damage type. But, if you have too much, you’ll be wasting stats, and therefore again be dealing less damage than your teammates. Armor only reduces damage of Physical Damage and Spell Resistance only reduces Spell Damage. An important thing to keep in mind is that you can’t just dump all of your attributes into one thing without setting off “overcharge”: a system of diminishing returns. Check out ESO-Hub Now! You should either try to plan your build beforehand with all class and weapon skill trees and especially armor type, or simply find a recommended build from some other more knowledgeable players if you’re afraid of messing up. I have read that the max armor is 567. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. While ESO does allow you to build a unique and flexible character, there are some builds which are less optimal. This calculator will help you find the optimal leveling path to your 810 Champion Points goal. Sorry everyone I had to re-upload this video because it was copyrighted and couldn't be played in some countries due to the song I used in it. Morag Tong Sprinkling your class abilities with weapon skills like 1H an Shield or Dual Wield is not uncommon, but the abilities in weapon trees will scale off of your stamina of which you potentially won’t have too much. Well just to clear things up. Making sure your character has the proper amount of penetration is crucial to make sure you’re pumping out the maximum amount of damage you can be by bypassing your enemies’ defense (aka resistance). Weapon Damage applies to the damage you do (except fixed damage values like Glyph Enchants or Set Proccs). Sorry everyone I had to re-upload this video because it was copyrighted and couldn't be played in some countries due to the song I used in it. Since we cant activate a major resistance buff inside of werewolf form, using Chudan allows us to cap our resists by giving us ... Really good set for werewolves due to the amazing stat spread it offers. Helpful ESO Addons You Should Consider Using, Watch live video from Waruwan on www.twitch.tv. This unofficial fansite is not affiliated with, sponsored or endorsed by Zenimax or Bethesda, or any other publishers or operators of the video games mentioned. You’ll notice that all weapons of all types give a damage stat on them – this is both Spell and Weapon Damage and when you equip that weapon your character sheet will reflect this. The magnitude of spell damage effects is given by: I am currently at 490 GS, so trying to perfect my current build that is based on Unstoppable force. Sorcerer Healer PvE Build ESO – Elemental Restoration ... bi-stat food, passive max magicka-giving skills such as Meteor and Bound Aegis), use a weapon damage enchant, and use a nirnhoned staff on the bar you are HAing on. Youd do more damage at them already, so 400 weapon damage would just increase that. Placing tons of attribute points into both stamina and magicka (plus some in health as well) may not be the most optimal idea. This video took so long to make and I hope that you guys enjoyed !!! The 400 weapon damage + 6487 penetration would be best against lowly armored targets. Light Attacks deal a small amount of damage to a single target with the weapon that you have equipped at the time of the attack. Race: Orc is still the strongest in my opinion for PvP stamina based on it’s stats, healing, damage, and mobility bonus. < > Showing 1-3 of 3 comments . ESO Damage Dealing Basics. By resources required to cast specific spells or attacks stamina pool s a very good build... 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